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Move page script moved page API UnitDamage to WoW:API UnitDamage without leaving a redirect
m (Move page script moved page API UnitDamage to WoW:API UnitDamage without leaving a redirect)
 
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=== Description ===
{{wowapi}} __NOTOC__
 
Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful.
Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful.


=== Return Values ===
lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit");
# Main hand low damage
 
# Main hand high damage
== Parameters ==
# Off hand low damage (always returned 0 for me for characters without dual wield ability)
=== Arguments ===
# Off hand high damage (same as above)
 
# positive physical Bonus (should be >= 0)
:;unit : String - The [[unitId]] to get information for. (Likely only works for <tt>"player"</tt> and <tt>"pet"</tt>. Possibly for [[Beast Lore]]'d <tt>"target"</tt>s. -- unconfirmed)
# negative physical Bonus (should be <= 0)
 
# percentage modifier (usually 1)
=== Returns ===
 
: lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod
 
:;lowDmg : Number - The unit's minimum melee damage.
:;hiDmg : Number - The unit's maximum melee damage.
:;offlowDmg : Number - The unit's minimum offhand melee damage.
:;offhiDmg : Number - The unit's maximum offhand melee damage. (same as above)
:;posBuff : Number - positive physical Bonus (should be >= 0)
:;negBuff : Number - negative physical Bonus (should be <= 0)
:;percentmod : Number - percentage modifier (usually 1; 0.9 for warriors in defensive stance)
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