WoW:API GetPlayerMapPosition: Difference between revisions

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<center>'''GetPlayerMapPosition''' ''-Documentation by [[user:Meog|Meog]]-''</center>
{{wowapi}} __NOTOC__
 


Returns the postion of a unit on the current map
Returns the postion of a unit on the current map
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  posX, posY = GetPlayerMapPosition("unit");
  posX, posY = GetPlayerMapPosition("unit");


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== Parameters ==
;''Arguments''
=== Arguments ===


:("unit")
:;unit : String - The [[unitId]] for which the position is returned. Does not work with all unit types. Works with <tt>"player"</tt>, <tt>"party''N''"</tt> or <tt>"raid''N''"</tt> as unit type. In particular, it does not work on pets.  This was to disable range-checking mods.
:;unit : String - The [[API TYPE UnitId|UnitId]] for which the position is returned. (Does not work with all unit types. Works with <tt>player</tt>, <tt>party<i>N</i></tt> or <tt>raid<i>N</i></tt> as unit type. In particular, it does not work on pets.  This was to disable range-checking mods).


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=== Returns ===
;''Returns''


:posX, posY
:posX, posY
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:;posY : Number - Y value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
:;posY : Number - Y value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)


If both posX and posY are 0, then the position is unknown, unknowable, or not valid for the current map. This usually happens inside an instance, if the map hasn't been updated (by either opening the map or using [[API_SetMapToCurrentZone|SetMapToCurrentZone]]) after entering a new zone, or using a [[API TYPE UnitId|UnitId]] other than the ones above.
{{spc}}
: If both posX and posY are exactly 0, the position is unknown, unknowable, or not valid for the current map, i.e.
:* The player is inside an instance: the game will never return coordinates inside an instance
:* The map hasn't been updated yet; either open the map or use [[API SetMapToCurrentZone|SetMapToCurrentZone]]() after entering a new zone
:* An unsupported [[unitId]] was given.


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== Example ==
;''Example''
  local posX, posY = GetPlayerMapPosition("player");
  local posX, posY = GetPlayerMapPosition("player");


;''Result''
=== Result ===
  0.43320921063423, 0.69365233182907
  0.43320921063423, 0.69365233182907
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{{WoW API}}
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