m
updated my note from earlier. special case with using fns like TargetNearestEnemy().
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m (updated my note from earlier. special case with using fns like TargetNearestEnemy().) |
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: Attacks the players selected target. | : Attacks the players selected target. | ||
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''If you need a way to always engage auto-attack, rather than toggle it on or off, one workaround I've used is'' AssistUnit("player"); ''this will always attack if you have "Attack on assist" checked in the Advanced tab of the Interface Options panel. (Although, I should add that I've had trouble mixing this with ''TargetNearestEnemy()'' in the same macro - the "Assist" target info isn't updated fast enough I guess) -- [[User:JamesNeko|JamesNeko]] 07:03, 4 Mar 2006 (EST)'' | |||
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