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<center>'''GetCorpseMapPosition''' ''-Documentation by [[user:Meog|Meog]]-''</center> | <center>'''GetCorpseMapPosition''' ''-Documentation by [[user:Meog|Meog]]-''</center> | ||
Returns the postion of the corpse on the current map | Returns the postion of the player's corpse on the current map | ||
GetCorpseMapPosition(); | posX, posY = GetCorpseMapPosition(); | ||
---- | ---- | ||
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;''Returns'' | ;''Returns'' | ||
: | :posX, posY | ||
:; | :;posX : Number - X value of the corpse position (a proprotion between 0 and 1, relative to WorldMapDetailFrame) | ||
:; | :;posY : Number - Y value of the corpse position (a proportion between 0 and 1, relative to WorldMapDetailFrame) | ||
If both posX and posY are 0, then the player is not dead, the corpse position is unknown, or not valid for the current map. | |||
---- | ---- | ||
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;''Result'' | ;''Result'' | ||
0.43320921063423, 0.69365233182907 | 0.43320921063423, 0.69365233182907 | ||
---- | ---- | ||
{{Template:WoW API}} | {{Template:WoW API}} | ||
[[Category:API World Map Functions|GetCorpseMapPosition]] | |||