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{{uiaddon}} | {{uiaddon}} | ||
The | The following is a guide for getting started with building WoW AddOns. Creating your own AddOns can be a difficult process at first, but can be very satisfying and is a great way to learn programming in general. | ||
If you are mostly interested in what files and structure comprise a WoW AddOn, you can skip to [[WoW AddOn]], and come back here or move on from there. | |||
== What should I make == | |||
Pick a simple goal or idea for your AddOn. It's often a good idea to just make an AddOn that only opens a window or prints a message to get started, especially when everything is new for you. After that works the way it should, and you have learned everything necessary to make an AddOn work at all, you can move on to adding one piece at a time toward your goals. Writting software in general is often a never ending process because you can always think of something new to add or improve. | |||
Examples of good questions to ask yourself: | |||
* What's my end goal? | * What's my end goal? | ||
* What information will I need from WoW for my AddOn to work? | * What information will I need from WoW for my AddOn to work? | ||
* Will I need to make | * Will I need to make windows (called 'frames' in WoW)? | ||
* Will I need to interact with Blizzard's frames? | * Will I need to interact with Blizzard's windows or frames? | ||
* Do I know | * Will I need to print messages to the chat box? | ||
* Do I know how to talk to WoW in my AddOn to do everything I want to do? | |||
== How do I make it == | |||
Research the programming environment | Research the programming environment: | ||
* | * [[Lua]] - This is the programming language used by WoW for UI AddOns. | ||
* | * [[WoW AddOn]] - These pages explain the basic structure of a WoW AddOn. | ||
* | * [[World of Warcraft API]] - These are the functions and ways to talk to WoW with Lua. | ||
* [[Curse]] - Find a real but simple example of an existing AddOn. However most real AddOns, even the simple ones, are honestly very difficult to read for getting started, with too many moving parts. | |||
* [[Lua editors]] - A long list of code editors and other tools often used by other AddOn creators. | |||
Start with making a simple AddOn that has almost no moving parts, where you can see what all of the basic parts are and move forward from there. Use the reference material described above, especially [[WoW AddOn]], as that describes what really makes up an AddOn. | |||
After completing your first one you will then have enough skill to start to build the real AddOn you wanted to originally make. | |||
The following sections help with some of the various aspects of completing these first steps. | |||
== | == Lua == | ||
[[Lua]] is a language used by many games different games for their customizable UI AddOn code and other code. In WoW, if you learn a few Lua basics it will go a very long way to creating your first WoW AddOn, and toward understanding all of the other documentation and help here. | |||
== World of Warcraft API == | |||
The [[World of Warcraft API]] has a list of functions that you can interact with and to talk with WoW using Lua. These are your building blocks for manipulating WoW windows and chat boxes and so forth. Looking at these for the first time can be very daunting. But don't be discouraged. After getting more familiar with Lua the WoW API gets much easier, and the documentation gets much easier to read. Keep in mind there are many different ways to accomplish your goals, so when going though the API keep looking until you find a way that best suits what you need. | |||
== | == Editing Tools == | ||
Before you can write any sort of code, you'll want to have a tool that lets you edit your AddOn files. However do not get overly distracted with the tools themselves while trying to get your first AddOn created. Any text editor, like Windows Notepad can edit the files. All AddOn files are plain text files. The editors can make the coding and many repetitive tasks easier for day to day editing, but it's often very difficult to learn the tools and try to learn the AddOn at the same time. | |||
To review the list of tools and get one you'd like, head to the [[Lua editors]] page. | To review the list of tools and get one you'd like, head to the [[Lua editors]] page. | ||
== File Types == | == Anatomy of a WOW Addon == | ||
There are three | Strongly suggest looking here: [[WoW AddOn]], and then come back here to this section, to review this mini-review of the same material to put into better context. The WoW AddOn page shows all of the AddOn elements, where then are explained here for getting started. | ||
* [[TOC File]] - This file is required for any AddOn | |||
* LUA Files - This contains | === File Types === | ||
* XML Files - This holds the layout of | There are three main types of files that you'll need to worry about with AddOn editing: | ||
* [[TOC File]] - This file is required for any WoW AddOn, and supplies WoW with information about your AddOn and its files. | |||
* LUA Files - This contains Lua code for your AddOn. | |||
* XML Files - This holds the layout of UI windows, buttons, and similar for your AddOn. | |||
=== TOC File === | === TOC File === | ||
This is the file that instructs WoW in some basics about your AddOn and what other files you want loaded. Here's a short example of one: | This is the file that instructs WoW in some basics about your AddOn and what other files you want loaded. Here's a short example of one. If you pasted this code into a 'MyAddOn.toc' file it would work as a beginning toc file: | ||
## Interface: {{API LatestInterface}} | ## Interface: {{API LatestInterface}} | ||
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## Notes: This AddOn does nothing but display a frame with a button | ## Notes: This AddOn does nothing but display a frame with a button | ||
## Author: My Name | ## Author: My Name | ||
MyAddOn.xml | |||
MyAddOn.lua | |||
You can read more about what you need or can put in a TOC over at [[The TOC Format]] | You can read more about what you need or can put in a TOC over at [[The TOC Format]]. | ||
=== Lua Files === | === Lua Files === | ||
[[Lua]] files contain functional pieces of code. You may choose to only have one of these or break up your code into multiple files for a specific purpose. Here's a short example of one: | [[Lua]] files contain functional pieces of code. You may choose to only have one of these or break up your code into multiple files for a specific purpose. Here's a short example of one: | ||
function | function MyAddOn_OnLoad() | ||
SlashCmdList[" | SlashCmdList["MyAddOn"] = MyAddOn_SlashCommand; | ||
SLASH_MYADDON1= "/myaddon"; | SLASH_MYADDON1= "/myaddon"; | ||
this:RegisterEvent("VARIABLES_LOADED") | this:RegisterEvent("VARIABLES_LOADED") | ||
end | |||
function MyAddOn_SlashCommand() | |||
print("Hello, WoW!") | |||
end | end | ||
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</Frame> | </Frame> | ||
== Start Coding | == Start Coding == | ||
Start with the tutorials extracted by the [http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 Interface AddOn Kit]. The [[HOWTOs]] here has a ton of great examples to help you learn. Don't be shy to dig through someone else's AddOn for help, just be sure to not steal code, and give credit where credit is due. | Start with the tutorials extracted by the [http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21466 Interface AddOn Kit]. The [[HOWTOs]] here has a ton of great examples to help you learn. Don't be shy to dig through someone else's AddOn for help, just be sure to not steal code, and give credit where credit is due. | ||
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* Basically, WoW makes a SavedVariables file for you named after your AddOn. You only get to specify in your TOC *which* variables get saved into that file. | * Basically, WoW makes a SavedVariables file for you named after your AddOn. You only get to specify in your TOC *which* variables get saved into that file. | ||
== Localization == | |||
== Advanced but Important Topics == | |||
=== Getting the WoW API === | |||
After learning all of the basics, there are times where you may want to see how the Blizzard UI code works to help you in making your own AddOn. And getting information on how the WoW UI works can be helpful to making your AddOn function. | |||
See [[Extracting interface files]] for getting the Blizzard UI AddOn source code which can also be used as a reference. | |||
=== Localization === | |||
It's a good idea to plan from as early as possible to have your AddOn be localizable, even if you yourself only speak one language. Review this great article for some things to think about: [[HOWTO: Localize an AddOn]]. | It's a good idea to plan from as early as possible to have your AddOn be localizable, even if you yourself only speak one language. Review this great article for some things to think about: [[HOWTO: Localize an AddOn]]. | ||