→Targets
m (Removed " or <tt>"NPC"</tt>" since tokens are not case sensitive. Added "Others" section. Added stuff under "player".) |
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; <tt>"npc"</tt> : The NPC with which the player is currently interacting. | ; <tt>"npc"</tt> : The NPC with which the player is currently interacting. | ||
You can also use the name of a party or raid member as a unit ID: | |||
; <tt>"''name''"</tt> : This must be spelled exactly and will be invalid if the named player is not a part of your party or raid. | |||
== Targets == | == Targets == | ||
You can append the suffix <tt>target</tt> to any UnitId to get a UnitId which refers to that unit's target (e.g. <tt>"partypet2target"</tt>). This appending can be repeated indefinitely (e.g. <tt>"playertargettarget"</tt>), though you will observe an attendant performance hit if you overdo it, as the game engine has to jump from target to target. | You can append the suffix <tt>target</tt> to any UnitId to get a UnitId which refers to that unit's target (e.g. <tt>"partypet2target"</tt>). This appending can be repeated indefinitely (e.g. <tt>"playertargettarget"</tt>), though you will observe an attendant performance hit if you overdo it, as the game engine has to jump from target to target. | ||
If you are using a party or raid member's name as a unit, you need to use hyphens to separate the target chain (e.g. <tt>"Cogwheel-target-target"</tt>). | |||
== Notes == | == Notes == | ||