→Types of data that can't be saved
m (→Designating variables to save: padding outline in IE compat. way) |
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== Things that can't be saved == | |||
Not all Lua constructs can be saved. For example, inline functions. | |||
function f() | |||
data = 1 | |||
local function g() | |||
-- code block | |||
end | |||
return { data, g } | |||
end | |||
savedVar = f() -- will fail to save g | |||
[[Category: HOWTOs|Save Variables Between Game Sessions]] | [[Category: HOWTOs|Save Variables Between Game Sessions]] | ||