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== Details == | == Details == | ||
: It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true. | : It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true. | ||
: Most importantly, it will still return true if the frame in question has its mouse response disabled using EnableMouse(false). Hence, ''MouseIsOver'' is what you need for rollover effects not interfering with the player's world clicks. | |||