WoW:API UnitName: Difference between revisions

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<center>'''UnitName''' ''-Documentation by [[User:Octon|octon]]-''</center>
{{wowapi}} __NOTOC__


name = UnitName("unit");


Returns the name of the specified unit.
<!-- Describe the purpose of the function, exhausting detail can be saved for a later section -->
Returns the name and realm of the specified unit.


----
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
;''Arguments''
name, realm = UnitName("unit")


:(unit)
== Parameters ==
=== Arguments ===
<!-- List each argument, together with its type -->
:("unit")


:;unit : String - The [[API TYPE UnitId|UnitId]] to query (e.g. "player", "party2", "pet", "target" etc.)
:;unit : String - The [[API TYPE UnitId|UnitId]] to query (e.g. "player", "party2", "pet", "target" etc.)


----
=== Returns ===
;''Returns''
<!-- List each return value, together with its type -->
:;name
:: String - The name of the specified unit, "nil" if not applicable (e.g., if the specified unit is "target" but the player has no target selected).
:;realm
:: String - The realm the specified unit is from. For "player" returns nil, for any other character on your own realm returns an empty string. This is as of 1.12


:name
== Example ==
:;name : String - The name of the specified unit.
<!-- If it helps, include an example here, though it's not required if the usage is self-explanatory -->
 
<!-- begin code -->
----
;''Example''
  local playerName = UnitName("player");
  local playerName = UnitName("player");
  ChatFrame1:AddMessage('Hi my name is: ' .. playerName);
  ChatFrame1:AddMessage('Hi my name is: ' .. playerName);
<!-- end code -->
====Result====
<!-- If it helps, include example results here, though they are not required. You're allowed to cheat liberally since WoW isn't a command line language. -->
:Prints the player's name to the chat frame. e.g.
<!-- begin code -->
Hi my name is: Octon
<!-- end code -->
==Details==
<!-- Details not appropriate for the main description can go here.
    REMOVE the section if you're just going to restate the intro line! -->
* UnitName("unit") (or any other unit) will return "Unknown Entity" (Actually the value of the UNKNOWNOBJECT global) if called before the unit in question has been fully loaded into the world.


;''Result''
Prints the player's name to the chat frame as
'Hi my name is: Octon'. 


----
* The '''realm''' return will be nil even if the player is from a different realm, if it is out of visible range.
;''Description''
* Realm name will not include server type


: Returns the name of the specified unit.
* Note that this function always returns two values even though the latter may be nil. The difference is usually moot, but there are some cases where it matters, e.g. <span style="white-space: nowrap;"><tt>tinsert(myTable, UnitName("player"))</tt></span>, which would previously work, but will now cause errors. The fix is to put the expression in parenthesis: <span style="white-space: nowrap;" ><tt>tinsert(myTable, (UnitName("player")) )</tt></span>.
: UnitName("player") will return "Unknown Entity" if called from a "PLAYER_ENTERING_WORLD" event.  This may be a bug.


----
* The default Blizzard UI defines [[API_GetUnitName|GetUnitName]](unit, showServerName) which only returns the unit name, but for characters from another server appends the server name (showServerName==true) or "(*)" (if showServerName==false).
{{Template:WoW API}}
[[Category:World of Warcraft API]]
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