WoW:XML/Frame: Difference between revisions

→‎Scaling: Mentioned that "scaling the entire UI" == "scaling UIParent"
(→‎Scaling: Mentioned that "scaling the entire UI" == "scaling UIParent")
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=== Scaling ===
=== Scaling ===
The World of Warcraft UI engine is built to perform automatic scaling of UI elements, the entire UI, or any component of it can be enlarged or shrunk to fit on a screen appropriately.  Frames are scaled and located relative to their parent rather than the whole screen, which means that you only need to worry about how your subcomponents relate to each other, and then your component can be placed and sized any way necessary.
The World of Warcraft UI engine is built to perform automatic scaling of UI elements, the entire UI (actually, the UIParent frame, which most frames are children of), or any component of it can be enlarged or shrunk to fit on a screen appropriately.  Frames are scaled and located relative to their parent rather than the whole screen, which means that you only need to worry about how your subcomponents relate to each other, and then your component can be placed and sized any way necessary.


== Frame Levels ==
== Frame Levels ==
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