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** Applies to names of CVar, CCmd, Alias, and context. <kua>set name value // CVar name is 'name'</kua> | ** Applies to names of CVar, CCmd, Alias, and context. <kua>set name value // CVar name is 'name'</kua> | ||
** Applies to data virtual 'asset names', which are the full relative name including relative path and name. <kua>set font textures/font1.png // asset name is 'textures/font1.png'</kua> | ** Applies to data virtual 'asset names', which are the full relative name including relative path and name. <kua>set font textures/font1.png // asset name is 'textures/font1.png'</kua> | ||
** Applies to archive file names, which are a relative or fully qualified OS filesystem path. <kua>set data_path ./data/ | ** Applies to archive file names, which are a relative or fully qualified OS filesystem path. <kua>set data_path ./data/ // full effective archive name is './data/pak0.zip'</kua> | ||
* General paths, that are not archive or asset paths are limited to 511 characters maximum. | * General paths, that are not archive or asset paths are limited to 511 characters maximum. | ||
** Applies to the full path and name folders and files in the engine install location. | ** Applies to the full path and name folders and files in the engine install location. | ||
** Applies to the full path and name folders and files in any data location. | ** Applies to the full path and name folders and files in any data location. | ||