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** <kua>lua print(1 + 3)</kua> Prints '3'. The 'lua' context is addressable from 'global'. The default command 'lua_edit' in the 'lua' context, runs the lua statement in the Lua runtime, where the 'print' is a real Lua statement, not an Engine script one. | ** <kua>lua print(1 + 3)</kua> Prints '3'. The 'lua' context is addressable from 'global'. The default command 'lua_edit' in the 'lua' context, runs the lua statement in the Lua runtime, where the 'print' is a real Lua statement, not an Engine script one. | ||
** <kua>context lua; print(1 + 3); exit</kua> Also prints '3' and returns to 'global'. Where the 'lua' context is switched to first, then the Lua command is run unqualified also using the default 'lua_edit' command. | ** <kua>context lua; print(1 + 3); exit</kua> Also prints '3' and returns to 'global'. Where the 'lua' context is switched to first, then the Lua command is run unqualified also using the default 'lua_edit' command. | ||
* Context - A script or command context. Each context may have its own commands and variables and rules. Examples: | |||
** <kua>client start</kua> Starts the client module. | |||
** <kua>context client; start; context global</kua> Starts the client module and returns to global. | |||
* Command - An engine module command. | * Command - An engine module command. | ||
* Variable - An engine variable, similar to 'CVars' or config vars. | * Variable - An engine variable, similar to 'CVars' or config vars. | ||
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* Service - An engine messaging service. Which may be internal, local, or network for send or receive. | * Service - An engine messaging service. Which may be internal, local, or network for send or receive. | ||
* Script - May refer to the base Engine script language, which can contain elements here. Or to strings of commands for an alias, or integrated higher-level scripting like blended in-line engine script with lua, JS, or C#. | * Script - May refer to the base Engine script language, which can contain elements here. Or to strings of commands for an alias, or integrated higher-level scripting like blended in-line engine script with lua, JS, or C#. | ||
* Module - An independent static module built into the engine. | * Module - An independent static module built into the engine. | ||