WoW:CVar gxTextureCacheSize: Difference between revisions

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(Created page with 'This CVar is not used together with gxApi "d3d9ex", only "opengl" and "direct3d". If gxTextureCacheSize is set to 0, the client will t…')
 
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This CVar is not used together with [[CVar gxApi|gxApi]] "d3d9ex", only "opengl" and "direct3d".
This CVar is not used together with [[CVar gxApi|gxApi]] "d3d9ex", only "opengl" and "direct3d".


If [[CVar gxTextureCacheSize|gxTextureCacheSize]] is set to 0, the client will try to pick a reasonable default value for your settings.  
If [[CVar gxTextureCacheSize|gxTextureCacheSize]] is set to 0, the client will try to pick a reasonable default value for your settings.
 
From a [http://forums.worldofwarcraft.com/thread.html?topicId=22748996420&sid=1 Blizzard's response]:
gxTextureCacheSize should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own. Keep in mind that gxTextureCacheSize only functions in d3d9ex mode.


==Example==
==Example==
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  SET gxTextureCacheSize "128"
  SET gxTextureCacheSize "128"
[[Category:Console variables|gxTextureCacheSize]]
[[Category:Console variables|gxTextureCacheSize]]
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