WoW:API GetInstanceInfo: Difference between revisions

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(updated for 3.3, removed silly "patch changes" section (why would those not be the normal description now?))
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Returns information about the current instances the player is in.
Returns information about the current instances the player is in.


  name, type, difficultyIndex, difficultyName, maxPlayers, playerDifficulty, isDynamic = GetInstanceInfo()
  name, type, difficultyIndex, difficultyName, maxPlayers, dynamicDifficulty, isDynamic = GetInstanceInfo()


=== Returns ===
=== Returns ===
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:;type : String - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battleground.  Many of the following result values will be nil or otherwise useless in the case of "none".
:;type : String - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battleground.  Many of the following result values will be nil or otherwise useless in the case of "none".
:;difficultyIndex : Number - the difficulty of the instance (see Details)
:;difficultyIndex : Number - the difficulty of the instance (see Details)
:;difficultyName : String - the difficulty of the instance
:;difficultyName : String - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc)
:;maxPlayers : Number - maximum number of players permitted inside
:;maxPlayers : Number - maximum number of players permitted inside
:;playerDifficulty : ? - ?
:;dynamicDifficulty : Number - For dynamic instances: 0=Normal 1=Heroic
:;isDynamic : ? - ?
:;isDynamic : boolean - If the instance difficulty can be changed while zoned in


==Details==
==Details==
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* Added in 3.2, additional return values added in 3.3
* Added in 3.2, additional return values added in 3.3
* "difficulty of the instance" is described in [[API_GetInstanceDifficulty|GetInstanceDifficulty()]]
* "difficulty of the instance" is described in [[API_GetInstanceDifficulty|GetInstanceDifficulty()]]
* isDynamic (presumably a boolean value) is only useful in places like Icecrown Citadel where the difficulty mode can be changed on the fly. As of this writing, none of those modes are unlocked yet.
* isDynamic is only useful in places like Icecrown Citadel where the difficulty mode can be changed on the fly.
* In dynamic instances, difficultyIndex will only be 1 for 10man, or 2 25man.
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