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→Example: Formatting
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== Example == | == Example == | ||
-- This will cast Seal of Light, followed by Judgement of Wisdom. 2 minutes after the last keypress, it will reset and cast Seal of Light again. | -- This will cast Seal of Light, followed by Judgement of Wisdom. | ||
-- 2 minutes after the last keypress, it will reset and cast Seal of Light again. | |||
/castsequence reset=120 Seal of Light, Judgement of Wisdom | /castsequence reset=120 Seal of Light, Judgement of Wisdom | ||
-- This will cast Hunter's Mark, followed by Aimed Shot, and will reset to Hunter's Mark if the player changes targets after casting it. | -- This will cast Hunter's Mark, followed by Aimed Shot, and will reset to Hunter's | ||
-- Mark if the player changes targets after casting it. | |||
/castsequence reset=target Hunter's Mark, Aimed Shot | /castsequence reset=target Hunter's Mark, Aimed Shot | ||
-- This will cast Crusader Strike followed by Judgement of Wisdom and Divine Storm, | -- This will cast Crusader Strike followed by Judgement of Wisdom and Divine Storm, | ||
and will reset back to Crusader Strike after leaving combat, switching target or after 10 seconds have passed after the last keypress. | -- and will reset back to Crusader Strike after leaving combat, switching target or | ||
-- after 10 seconds have passed after the last keypress. | |||
/castsequence reset=combat/target/10 Crusader Strike, Judgement of Wisdom, Divine Storm | /castsequence reset=combat/target/10 Crusader Strike, Judgement of Wisdom, Divine Storm | ||
== Notes == | == Notes == | ||
:This mechanic requires you to click the button multiple times. Each successive click advances the position in the list, until it is reset or reaches the end, in which case it starts over. | :This mechanic requires you to click the button multiple times. Each successive click advances the position in the list, until it is reset or reaches the end, in which case it starts over. | ||