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→Example: Decomposing a GUID: add simple run command to section for getting the NCP ID in game
(→Notes: - added information for temporary pets) |
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The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it. | The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it. | ||
A simple in game script command can be used to get the NPC ID from your target | |||
/run print("Target NPC ID:", tonumber((UnitGUID("target")):sub(-12, -7), 16) ) | |||
=== Cross-server and GUID "uniqueness" === | === Cross-server and GUID "uniqueness" === | ||