replaced "Speculation" section, general cleanup
(replaced "Speculation" section, general cleanup) |
|||
| Line 33: | Line 33: | ||
The top three digits are reserved. It's unknown if any of the lower digits are also reserved. | The top three digits are reserved. It's unknown if any of the lower digits are also reserved. | ||
Renaming and transfering to another server, or to another account gives your character a new GUID. | Renaming and transfering to another server, or to another account gives your character a new GUID. Player GUIDs remain unique in cross-realm battlegroups [http://forums.worldofwarcraft.com/thread.html?topicId=2968233433&postId=44201363100&sid=1#231]. | ||
| Line 52: | Line 50: | ||
* The last six digits are the spawn counter. | * The last six digits are the spawn counter. | ||
You must log out before the pet gets this GUID | You must log out before the pet gets this GUID. If queried during the same session that you tamed it, your pet will have its pre-taming GUID. | ||
== Spawn counter == | == Spawn counter == | ||
| Line 67: | Line 65: | ||
0xF53 & 0x00F = 0x003 | 0xF53 & 0x00F = 0x003 | ||
This GUID is for a normal NPC, not a pet and not a player | This GUID is for a normal NPC, not a pet and not a player. | ||
We can also extract the Unit ID by taking the sixth to tenth digit and converting it to decimal form: "4D2B", or converted to decimal form "19755". A quick visit to wowhead shows that the NPC with that id is "Mo'arg Weaponsmith", [http://www.wowhead.com/?npc=19755]. All "Mo'arg Weaponsmiths" will have that id to identify them. | We can also extract the Unit ID by taking the sixth to tenth digit and converting it to decimal form: "4D2B", or converted to decimal form "19755". A quick visit to wowhead shows that the NPC with that id is "Mo'arg Weaponsmith", [http://www.wowhead.com/?npc=19755]. All "Mo'arg Weaponsmiths" will have that id to identify them. | ||
| Line 73: | Line 71: | ||
The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it. | The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it. | ||
== | == Cross-server and GUID "uniqueness" == | ||
Player GUIDs are local on a per-server basis, making the "global" scope to be bound to the specific server. Every time a character is created, a new GUID is assigned from a simple +1 counter and then given to that character. It should be noted that the act of transferring characters, either server to server, account to account, or even account to account while remaining on the same server will generate a new character GUID, because of how the process works (the character "ceases to exist" for a short period, and is then recreated). This act erases friend and ignore lists. Renaming a character does not trigger a new GUID, as that process is much simpler than a full character move. | |||
Uniqueness is guaranteed in cross-realm battlegrounds by masking the player GUID with a server specific unique identifier, when needed. | |||
NPC GUID collisions have also been observed. It is unknown why or when in specific they occur, but differing mob types have had a NPC ID number which corresponded to an entirely different NPC. This is considered a very rare phenomenon. | |||
== Returns == | == Returns == | ||