WoW:API UnitGUID: Difference between revisions

m
Clarification on the hex prefix being "part of the string".
m (Clarification on the hex prefix being "part of the string".)
Line 14: Line 14:
  Players keep their GUID forever, and are unique even in cross-server battlegrounds.
  Players keep their GUID forever, and are unique even in cross-server battlegrounds.


The strings always begin with '0x', which is the normal prefix for hexadecimal numbers. The '0x' prefix isn't actually part of the string, it's just to say "this is a hex string."
The strings always begin with '0x', which is the normal prefix for hexadecimal numbers. The '0x' prefix isn't actually part of the ID number, it's just to say "this is a hex string."




Anonymous user