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Move page script moved page CVar gxApi to WoW:CVar gxApi without leaving a redirect
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{{cvar}} | |||
Switches between 3d engines. Accepts ''d3d9'', '' | Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl'' as parameters. | ||
== Windows == | == Windows == | ||
===Default=== | ===Default=== | ||
;d3d9:DirectX 9.0c | ;d3d9:DirectX 9.0c Memory management system 2.0 | ||
===Possible Settings=== | ===Possible Settings=== | ||
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself | ;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself | ||
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards | ;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards | ||
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== Patch changes == | == Patch changes == | ||
{{Patch 4.0|note=DirectX11 compatibility mode added - "d3d11"}} | {{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11" | ||
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}} | |||
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | {{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | ||
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | {{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | ||