WoW:CVar gxApi: Difference between revisions

549 bytes removed ,  12 October 2010
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m (Bot: Automated text replacement (-{{Patch 4.0| +{{Patch 4.0.3|))
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__NOTOC__
__NOTOC__
Switches between 3d engines. Accepts ''d3d9'', ''d3d9ex'', ''gll'' or ''opengl''  as parameters.
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.


== Windows ==
== Windows ==


===Default===
===Default===
;d3d9:DirectX 9.0c
;d3d9:DirectX 9.0c Memory management system 2.0


===Possible Settings===
===Possible Settings===
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself  
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself  
;d3d9ex:New backend for Windows users: Recommended for users getting random 134 crashes while leaving Dalaran. <ref name="Techd3d9ex">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0
|date=December 9, 2009 11:03:58 AM EST
|author=Datth
|title=3.3.0 - d3d9ex mode, ATI, and 134 crashes
|accessdate=2009-12-11
}}</ref> Generally much more memory efficient, and will replace d3d9 in Cataclysm. <ref name="Techd3d9ex_cata">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=24702203868&sid=2000&pageNo=4#75
|date=June 4, 2010 12:07:21 PM PDT
|author=Datth
|title=3.3.0 - Toys!
|accessdate=2010-07-05
}}</ref>


;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
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== Patch changes ==
== Patch changes ==
{{Patch 4.0.3|note=DirectX11 compatibility mode added - "d3d11"}}
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11"
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
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