WoW:UIHANDLER OnKeyDown: Difference between revisions

m
Move page script moved page UIHANDLER OnKeyDown to WoW:UIHANDLER OnKeyDown without leaving a redirect
(initial content now that I know it sort of works)
 
m (Move page script moved page UIHANDLER OnKeyDown to WoW:UIHANDLER OnKeyDown without leaving a redirect)
 
(3 intermediate revisions by 3 users not shown)
Line 4: Line 4:


The OnKeyDown handler is called when the user first hits a key and this frame is registered for keyboard events with [[API Frame EnableKeyboard|Frame:EnableKeyboard]].  See also [[UIHANDLER OnKeyUp|OnKeyUp]].
The OnKeyDown handler is called when the user first hits a key and this frame is registered for keyboard events with [[API Frame EnableKeyboard|Frame:EnableKeyboard]].  See also [[UIHANDLER OnKeyUp|OnKeyUp]].
It should also be noted that the [[frameStrata]] has to be at least DIALOG or higher for this to work.


Note that if you think you want to use this handler to take an in-game action based on a keypress, you probably really want to enable the <code>runOnUp</code> attribute of a key binding, and check the <code>keystate</code> variable and act accordingly.  See [[HOWTO: Use Bindings.xml to create key bindings for your AddOn]].  This handler is more appropriate for cases where you want to allow freeform text entry and an [[UIOBJECT EditBox|EditBox]] isn't flexible enough.
Note that if you think you want to use this handler to take an in-game action based on a keypress, you probably really want to enable the <code>runOnUp</code> attribute of a key binding, and check the <code>keystate</code> variable and act accordingly.  See [[HOWTO: Use Bindings.xml to create key bindings for your AddOn]].  This handler is more appropriate for cases where you want to allow freeform text entry and an [[UIOBJECT EditBox|EditBox]] isn't flexible enough.
Anonymous user