Updated with new information -> allowed characters
(→Notes: Added 2.1.0 whisper bug) |
(Updated with new information -> allowed characters) |
||
| Line 18: | Line 18: | ||
* The message will not be affected by the player's level of [[Drunk|drunkenness]]. | * The message will not be affected by the player's level of [[Drunk|drunkenness]]. | ||
* The tab character ("\t") is used as a delimiter between the prefix and the message text -- because of this, \t can not be used as part of prefix. The combined length of message and prefix can be at most 254 characters (255th is the tab character used to delimit the two), length above 254 will disconnect you. | * The tab character ("\t") is used as a delimiter between the prefix and the message text -- because of this, \t can not be used as part of prefix. The combined length of message and prefix can be at most 254 characters (255th is the tab character used to delimit the two), length above 254 will disconnect you. | ||
* except NULL (ASCII dec-ID 0) all characters (decimal ID 1-255) are allowed (in opposition to [[API SendChatMessage|SendChatMessage]] where many characters are disallowed) | |||
* The "WHISPER" mode was added with patch 2.1, as servers will begin to rate throttle regular whispers to alleviate [[spam]] problems. | * The "WHISPER" mode was added with patch 2.1, as servers will begin to rate throttle regular whispers to alleviate [[spam]] problems. | ||
* As of 2.1.0 whispers sent cross-server in battlefields will be sent as regular whispers and aren't hidden by the addon channel. | * As of 2.1.0 whispers sent cross-server in battlefields will be sent as regular whispers and aren't hidden by the addon channel. | ||