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{{wowapi}} | {{wowapi}} | ||
Changes the current cursor graphic. | |||
changed = SetCursor(cursor); | |||
==Arguments== | |||
;cursor: String - one of the following graphic descriptors: | |||
:* Path to a cursor graphic. | |||
:* "XX_CURSOR", where XX is a capitalized version of a filename in the Interface\CURSORS folder. | |||
:* Non-existent path; cursor is hidden. | |||
:* nil; cursor is reset to default. | |||
== | == Returns == | ||
;changed : 1 if cursor graphic is changed, nil otherwise. | |||
; | |||
== Details == | == Details == | ||
* The option to pass ''nil'' was added in 1.11. | * The option to pass ''nil'' was added in 1.11. | ||
* For custom textures: The graphic must be an UNCOMPRESSED BLP file | * For custom textures: The graphic must be an UNCOMPRESSED BLP file; compressed BLP files will only work for software cursors. | ||
* If the cursor is hovering over WorldFrame, the SetCursor function will have no effect - cursor is locked to reflect what the player is currently pointing at. | |||