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texture = <i>Texture</i>:GetTexture(); | texture = <i>Texture</i>:GetTexture(); | ||
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* If a SetPortraitTexture(texture,unit) is performaned on a texture, then it will return "Portrait1" | * If a SetPortraitTexture(texture,unit) is performaned on a texture, then it will return "Portrait1" | ||
* The "Solid Texture" return for a missing image has been removed as of 1.10. Use the return of :SetTexture to determine if a texture exists. | * The "Solid Texture" return for a missing image has been removed as of 1.10. Use the return of :SetTexture to determine if a texture exists. | ||