WoW:API GetText: Difference between revisions

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{{framexmlfunc|FrameXML/LocaleProperties.lua}} __NOTOC__
<br>{{framexmlfunc|FrameXML/LocaleProperties.lua}} __NOTOC__




  strResult = GetText(sIdentifier, nNumber);
  strResult = GetText(sIdentifier, nNumber, ordinal);


GetText is used to localize some game text like PvP-ranks or spell text.
GetText is used to localize some game text like PvP-ranks or spell text.
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:;sIdentifier:String - Identifier for the text to localize i.e.: PVP_RANK_5_1
:;sIdentifier:String - Identifier for the text to localize i.e.: PVP_RANK_5_1
:;nNumber:Number - Number that is used in the text (for format-strings), can be nil. GetText does not seem to use this.
:;nNumber:Number - Number that is used in the text (for format-strings), can be nil. GetText does not seem to use this.
:;ordinal:Unknown


=== Returns ===
=== Returns ===
:;:strResult:String - The localized text corresponding to sIdentifier.<br>
:;:strResult:String - The localized text corresponding to sIdentifier, an empty string if the global variable corresponding to sIdentifier exists, but is not a string, or nil if sIdentifier doesn't exist.




== Notes ==
== Notes ==
This is used for all the PvP-ranks titles that are displayed above characters (and some other stuff). So if you i.e. replace this with a function, that always returns "stupid", all players with PvP-ranks will run around with a name tag like "stupid xyz". This is used rarely and I am not sure what kind of ID-keys you can used.
* This is used for all the PvP-ranks titles that are displayed above characters (and some other stuff). So if you i.e. replace this with a function, that always returns "stupid", all players with PvP-ranks will run around with a name tag like "stupid xyz". This is used rarely and I am not sure what kind of ID-keys you can used.
* This function ''appears'' to do the same thing as [[API getglobal|getglobal]] except that it only returns string values.
** Examples
:<pre> local var1 = getglobal("ChatFrame1") -- var1 is a reference to <frame> ChatFrame1.</pre>
:<pre> local var2 = GetText("ChatFrame1") -- var2 is an empty string (<string> "").</pre>
:<pre> local var3 = getglobal("YES") -- var3 is <string> "Yes" (on enUS clients).</pre>
:<pre> local var4 = GetText("YES") -- var4 is <string> "Yes" (on enUS clients).</pre>

Latest revision as of 04:46, 15 August 2023


WoW API < GetText

"I" iconThis function is implemented in Lua here FrameXML/LocaleProperties.lua.


strResult = GetText(sIdentifier, nNumber, ordinal);

GetText is used to localize some game text like PvP-ranks or spell text.


Parameters

Arguments

sIdentifier
String - Identifier for the text to localize i.e.: PVP_RANK_5_1
nNumber
Number - Number that is used in the text (for format-strings), can be nil. GetText does not seem to use this.
ordinal
Unknown

Returns

strResult
String - The localized text corresponding to sIdentifier, an empty string if the global variable corresponding to sIdentifier exists, but is not a string, or nil if sIdentifier doesn't exist.


Notes

  • This is used for all the PvP-ranks titles that are displayed above characters (and some other stuff). So if you i.e. replace this with a function, that always returns "stupid", all players with PvP-ranks will run around with a name tag like "stupid xyz". This is used rarely and I am not sure what kind of ID-keys you can used.
  • This function appears to do the same thing as getglobal except that it only returns string values.
    • Examples
 local var1 = getglobal("ChatFrame1") -- var1 is a reference to <frame> ChatFrame1.
 local var2 = GetText("ChatFrame1") -- var2 is an empty string (<string> "").
 local var3 = getglobal("YES") -- var3 is <string> "Yes" (on enUS clients).
 local var4 = GetText("YES") -- var4 is <string> "Yes" (on enUS clients).