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slotID = (1 + (NUM_ACTIONBAR_PAGES + GetBonusBarOffset() - 1) * NUM_ACTIONBAR_BUTTONS) | slotID = (1 + (NUM_ACTIONBAR_PAGES + GetBonusBarOffset() - 1) * NUM_ACTIONBAR_BUTTONS) | ||
{{Code/End}} | {{Code/End}} | ||
: Here, slotID will be the action slot number for the first slot of the current bonus bar. For example, for a Warrior in Defensive Stance, <tt>slotID = 85</tt>, which is correct.[ | : Here, slotID will be the action slot number for the first slot of the current bonus bar. For example, for a Warrior in Defensive Stance, <tt>slotID = 85</tt>, which is correct. ([[ActionSlot]]) | ||