m
Mentioned that an unequippable item returns "" for itemEquipLoc.
(updated itemString argument description to mention that partial itemStrings are supported, as well) |
m (Mentioned that an unequippable item returns "" for itemEquipLoc.) |
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:;itemName : String - The name of the item. | :;itemName : String - The name of the item. | ||
:;[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String | :;[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r") | ||
:;itemRarity : Integer - The [[API TYPE Quality|quality]] of the item. The value is 0 to 6, which represents Poor to Artifact. | :;itemRarity : Integer - The [[API TYPE Quality|quality]] of the item. The value is 0 to 6, which represents Poor to Artifact. | ||
:;itemLevel : Integer - The item level of this item. | :;itemLevel : Integer - The item level of this item. | ||
:;itemMinLevel : Integer - The minimum level required to use the item, 0 | :;itemMinLevel : Integer - The minimum level required to use the item, 0 meaning no level requirement. | ||
:;[[itemType]] : String - The type of the item | :;[[itemType]] : String - The type of the item: Armor, Weapon, Quest, Key, etc. | ||
:;itemSubType : String - The sub type of the item | :;itemSubType : String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]]. | ||
:;itemStackCount : Integer - How many of the item per stack | :;itemStackCount : Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | ||
:;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" there is a INVTYPE_HEAD variable containing a localized, displayable name of the location. | :;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" there is a INVTYPE_HEAD variable containing a localized, displayable name of the location. | ||
:;itemTexture : String - The name and path for the inventory icon texture for the item. | :;itemTexture : String - The name and path for the inventory icon texture for the item. | ||