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Added numbering to the return values
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:itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, invTexture | :itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, invTexture | ||
:;itemName : String - The name of the item. | :;1)itemName : String - The name of the item. | ||
:;[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String ex: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r") | :;2)[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String ex: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r") | ||
:;itemRarity : Integer - The [[API TYPE Quality|quality]] of the item. The value is 0 to 6, which represents Poor to Artifact. | :;3)itemRarity : Integer - The [[API TYPE Quality|quality]] of the item. The value is 0 to 6, which represents Poor to Artifact. | ||
:;itemLeveL : Integer - The item level of this item. | :;4)itemLeveL : Integer - The item level of this item. | ||
:;itemMinLeveL : Integer - The minimum level required to use the item, 0 being no level requirement. | :;5)itemMinLeveL : Integer - The minimum level required to use the item, 0 being no level requirement. | ||
:;[[itemType]] : String - The type of the item. Armor, Weapon, Quest, Key, etc. | :;6)[[itemType]] : String - The type of the item. Armor, Weapon, Quest, Key, etc. | ||
:;itemSubType : String - The sub type of the item. Enchanting, Cloth, Sword, etc. See [[itemType]]. | :;7)itemSubType : String - The sub type of the item. Enchanting, Cloth, Sword, etc. See [[itemType]]. | ||
:;itemStackCount : Integer - How many of the item per stack. ie. 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | :;8)itemStackCount : Integer - How many of the item per stack. ie. 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | ||
:;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" there is a INVTYPE_HEAD variable containing a localized, displayable name of the location. | :;9)[[itemEquipLoc]] : String - Where the item may be equipped, if it can. The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD" there is a INVTYPE_HEAD variable containing a localized, displayable name of the location. | ||
:;itemTexture : String - The name and path for the inventory icon texture for the item. | :;10)itemTexture : String - The name and path for the inventory icon texture for the item. | ||
== Example == | == Example == | ||