m
→See also
No edit summary |
m (→See also) |
||
| Line 1: | Line 1: | ||
This function returns the bottom edge of the frame in relation to the bottom of the screen. As a frame moves up its return value for this function increases, as the frame moves down its return value decreases. This function works for all frames including UIParent and WorldFrame. | This function returns the bottom edge of the frame in relation to the bottom of the screen, scaled with the frame's effective scale. As a frame moves up its return value for this function increases, as the frame moves down its return value decreases. This function works for all frames including UIParent and WorldFrame. | ||
This function is only guaranteed to work after the PLAYER_LOGIN event and then, only if the frame in question is being Shown. Also, currently if you re-anchor a frame or Show a frame, you will need to wait up to a second before this function will return the correct new value. | This function is only guaranteed to work after the PLAYER_LOGIN event and then, only if the frame in question is being Shown. Also, currently if you re-anchor a frame or Show a frame, you will need to wait up to a second before this function will return the correct new value. | ||
| Line 25: | Line 25: | ||
==See also== | ==See also== | ||
*[[ | *[[API_LayoutFrame_GetTop|LayoutFrame:GetTop()]] | ||
*[[ | *[[API_LayoutFrame_GetLeft|LayoutFrame:GetLeft()]] | ||
*[[ | *[[API_LayoutFrame_GetRight|LayoutFrame:GetRight()]] | ||