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Move page script moved page API GetBattlefieldStatus to WoW:API GetBattlefieldStatus without leaving a redirect
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m (Move page script moved page API GetBattlefieldStatus to WoW:API GetBattlefieldStatus without leaving a redirect) |
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Get the status of the battlefield that the player is either queued for or inside. | Get the status of the battlefield that the player is either queued for or inside. | ||
status, mapName, instanceID = GetBattlefieldStatus(index); | status, mapName, instanceID, lowestlevel, highestlevel, teamSize, registeredMatch = GetBattlefieldStatus(index); | ||
== Parameters == | == Parameters == | ||
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:;status : String - Battlefield status (none, queued, confirm, active, error) | :;status : String - Battlefield status (none, queued, confirm, active, error) | ||
:;map : String - Localized battlefield name ([[Warsong Gulch]], [[Arathi Basin]], [[Alterac Valley]] or | :;map : String - Localized battlefield name ([[Warsong Gulch]], [[Arathi Basin]], [[Alterac Valley]] or nil) | ||
:;instanceID : Integer - Battlefield instance (returns 0 until you are inside an active battlefield) | :;instanceID : Integer - Battlefield instance (returns 0 until you are inside an active battlefield) | ||
:;lowestLevel : Integer - Lowest level in the battleground that will be joining (10, 20, 30, 40, 51 | :;lowestLevel : Integer - Lowest level in the battleground that will be joining (10, 20, 30, 40, 51, 60, 61, 70) | ||
:;highestLevel : Integer - Highest level in the battleground that will be joining (19, 29, 39, 49 | :;highestLevel : Integer - Highest level in the battleground that will be joining (19, 29, 39, 49, 60, 69, 70) | ||
:;teamSize: Integer - Team size of the battlefields queue (2, 3, 5 or 0 if not an arena queue) | |||
:;teamSize: Integer - | :;registeredMatch: Integer - Returns 1 if it's a registered arena queue, returns 0 if it's a skirimish or not an arena queue, use teamSize to check for arenas | ||
---- | ---- | ||
=== Details === | === Details === | ||
Used for retrieving the status of the | Used for retrieving the status of the battlefields that the player is queued or inside of. If the player is not queued for a battlefield you request it'll return a status of none, requesting an index above 3 will return nil, map name will either be the last battlefield this index was used for or nil you should always use status to verify if it's an an active queue/game. | ||
As of [[Patch 2.4.0]] map is displayed as "Eastern Kingdoms" during confirm status, and the real map is shown once it's changed to active. instanceID is now always 0 for arena matches as well. | |||
==== Status ==== | ==== Status ==== | ||
* queued - Waiting for a battlefield to become ready | * queued - Waiting for a battlefield to become ready, you're in the queue | ||
* confirm - Ready to join a battlefield | * confirm - Ready to join a battlefield | ||
* active - | * active - Inside an active battlefield | ||
* none - | * none - Not queued for anything in this index | ||
* error - This should never happen | * error - This should never happen | ||
---- | ---- | ||
=== Example === | === Example === | ||
Display a list of battlefield brackets and | Display a list of battlefield brackets and arenas you're currently queued for, pending confirmation, in, or just finished. | ||
local status, mapName, instanceID, minlevel, maxlevel; | local status, mapName, instanceID, minlevel, maxlevel; | ||
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DEFAULT_CHAT_FRAME:AddMessage(mapName .. string.format(" (%d-%d): ", minlevel, maxlevel) ..status); | DEFAULT_CHAT_FRAME:AddMessage(mapName .. string.format(" (%d-%d): ", minlevel, maxlevel) ..status); | ||
end | end | ||
end | |||