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| {{wowapi}} __NOTOC__ | | {{wowapi}} |
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| Returns an integer value of your held money. | | Returns an integer value of your held money. |
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| money = GetMoney(); | | money = GetMoney(); |
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| == Parameters == | | == Returns == |
| | ;money : Number - The amount of money the player's character has, in copper. |
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| <big>'''Arguments'''</big>
| | == Example == |
| :None | | The following code prints the amount of gold, silver and copper the player's character currently has: |
| | | local copper = GetMoney() |
| | | print(("I have %dg %ds %dc"):format(copper / 100 / 100, (copper / 100) % 100, copper % 100)); |
| <big>'''Returns'''</big>
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| :;money : Number - The amount of money in copper. This will need to be parsed to display gold, silver, copper seperately. Format could be expressed as ..ggggsscc | |
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| == Notes == | | == Notes == |
| Some notes on odd return values from GetMoney
| | * The player's wealth is not immediately available; wait until PLAYER_ENTERING_WORLD before calling GetMoney(). |
| * GetMoney() will return a 0 when called from ADDON_LOADED. Call from PLAYER_ENTERING_WORLD | | * As of patch 2.4.2 you can use the {{api|GetCoinText}}(copper) function to convert raw copper values to readable text. |
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| == Example ==
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| /script DEFAULT_CHAT_FRAME:AddMessage(GetMoney(),1,1,1);
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| /script SendChatMessage("I have "..GetMoney().." copper.")
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| <big>'''Result'''</big>
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| 1112233
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| [Player] says: I have 1112233 copper.
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| Assuming the player has {{Cost|g=111|s=22|c=33}}.
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| == Example 2 ==
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| /script DEFAULT_CHAT_FRAME:AddMessage("[Money Pouch] contains "..(GetMoney()/10000).." gold.",1,1,1);
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| /script SendChatMessage("[Money Pouch] contains "..(GetMoney()/10000).." gold.");
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| <big>'''Result'''</big>
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| 111.2233
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| [Player] says: [Money Pouch] contains 111.2233 gold.
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| Assuming the player has {{Cost|g=111|s=22|c=33}}.
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| By dividing with 10000 you get a result in gold. The decimals behind the dot are the silver and the copper.
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| == Example 3 ==
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| local TotalValue = GetMoney()/10000;
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| local TGold = tonumber(string.sub(TotalValue,1,-6)) if TGold == nil or TGold == 0 then TGold = "" else TGold = (TGold.."g, ") end
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| local TSilver = tonumber(string.sub(TotalValue,-4,-3)) if TSilver == nil or TSilver == 0 then TSilver = "" else TSilver = (TSilver.."s, ") end
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| local TCopper = tonumber(string.sub(TotalValue,-2,-1)) if TCopper == nil or TCopper == 0 then TCopper = "" else TCopper = (TCopper.."c") end
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| DEFAULT_CHAT_FRAME:AddMessage("You have a total of "..TGold..TSilver..TCopper..".");
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| <big>'''Result'''</big>
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| 111g 22s 33c
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| [Player] says: You have a total of 111g 22s 33c.
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| Assuming the player has {{Cost|g=111|s=22|c=33}}.
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| Note: As of patch 2.4.2 you can use the [[API_GetCoinText|GetCoinText()]] function to convert raw copper values to readable text.
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