WoW:API random: Difference between revisions

55 bytes removed ,  6 January 2006
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==Usage==
==Usage==
math.randomseed = (int);
math.randomseed(s);
val = math.random([l, u]);
val = math.random([l, u]);


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  > local x = math.random();
  > local x = math.random();
  > = x
  > = x
  0.34534 (0 - 1)
  0.34534 [0 - 1[


  > local x = math.random(100);
  > local x = math.random(100);
  > = x
  > = x
  53 (1 - 100)
  53 [1 - 100]


  > local x = math.random(50, 52);
  > local x = math.random(50, 52);
  51 (50 - 52)
> = x
  51 [50 - 52]


==Notes==
==Notes==
At this stage, I don't know if the range is inclusive or exclusive. [[User:Zingfharn|Zingfharn]]
math.randomseed takes any kind of positive number, between 0 and 2^31-1.
 
The range [0,1) of math.random is exclusive, meaning that you can '''never''' get 1.0 exactly. Note that the returned number is not an integer, except the special (very rare) case of 0.


One would suppose through deduction that, since random 1 3 will indeed give you numbers other than 2, that the other types of "random" would also give you  inclusive results.  This is not guaranteed of course, but it seems like the developers would be consistent in their coding. [[User:Disco|Disco]]
The other ranges of the functions are inclusive, and will always return integers.


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