WoW:API UnitLevel: Difference between revisions
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--- tarp (first post, probably broke all the design rules :) ) | --- tarp (first post, probably broke all the design rules :) ) | ||
== Details == | |||
: Note that the value returned by <tt>UnitLevel("player")</tt> will most likely be incorrect when called in a [[Events_P_(Party,_Petition,_Pet,_PlayerBank,_Player)#PLAYER_LEVEL_UP|PLAYER_LEVEL_UP]] event handler, or shortly after leveling in general. See [[Events_P_(Party,_Petition,_Pet,_PlayerBank,_Player)#PLAYER_LEVEL_UP|PLAYER_LEVEL_UP]] arg1 for the correct level. | |||
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[[Category:API Functions|UnitLevel]] | [[Category:API Functions|UnitLevel]] | ||
[[Category:API Unit Functions|UnitLevel]] | [[Category:API Unit Functions|UnitLevel]] | ||
Revision as of 11:58, 9 September 2005
Retrieves the unit's level. unit being target,party,pet etc.
EX:
/script SendChatMessage("Level "..UnitLevel("target"));
will say, if you're targeting a lvl50: Level 50
As of some patch (1.5?) it will return -1 if the level is unknown (ie, you're too low to know it, or it's a special boss)
--- tarp (first post, probably broke all the design rules :) )
Details
- Note that the value returned by UnitLevel("player") will most likely be incorrect when called in a PLAYER_LEVEL_UP event handler, or shortly after leveling in general. See PLAYER_LEVEL_UP arg1 for the correct level.