m
Pointer, not name.
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m (Pointer, not name.) |
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<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> | ||
GameTooltip:SetOwner(owner, anchor[, +x, +y]); | GameTooltip:SetOwner(owner, "anchor"[, +x, +y]); | ||
<!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> | <!-- Describe the purpose of the function, though exhausting detail can be saved for a later section --> | ||
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:(owner, "Anchor"[, +x, +y]) | :(owner, "Anchor"[, +x, +y]) | ||
:;owner : Frame - Owner frame, which defines the element where the tooltip is centered on ( | :;owner : Frame - Owner frame, which defines the element where the tooltip is centered on. A pointer to the frame is required, not the frame name itself (use getglobal() to get the pointer from the frame name). | ||
:;anchor : String - a string that describes the anchor point as it would be set via the SetPoint() function. Anchoring meathods as follows: | :;anchor : String - a string that describes the anchor point as it would be set via the SetPoint() function. Anchoring meathods as follows: | ||
::ANCHOR_TOPRIGHT ------- SetPoint("BOTTOMRIGHT",object,"TOPRIGHT") | ::ANCHOR_TOPRIGHT ------- SetPoint("BOTTOMRIGHT",object,"TOPRIGHT") | ||