WoW:API UnitClassification: Difference between revisions
Jump to navigation
Jump to search
UnitClassification -Documentation by danboo-
mNo edit summary |
mNo edit summary |
||
Line 36: | Line 36: | ||
---- | ---- | ||
{{Template:WoW API}} | {{Template:WoW API}} | ||
[[Category:API Functions|UnitClassification]] | |||
[[Category:API Unit Functions|UnitClassification]] |
Revision as of 13:18, 27 August 2005
Returns the classification of the specified unit (e.g., "elite" or "worldboss").
local classification = UnitClassification(unit);
- Arguments
- (String unit)
- unit
- the unit name (e.g., "target")
- Returns
- classification
- classification
- a string representing the classification ("worldboss", "rareelite", "elite", "rare" or "normal")
- Example
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide(); TargetHighLevelTexture:Show(); end
- Result
If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.
- Description
- Returns the classification of the specified unit (e.g., "elite" or "worldboss").