Engine:CVAR module: Difference between revisions
Line 17: | Line 17: | ||
The world library typically loads when the 'world' loads and provides support for managing discrete world components how they interact and can act as a sink and/or source for messaging with other systems. | The world library typically loads when the 'world' loads and provides support for managing discrete world components how they interact and can act as a sink and/or source for messaging with other systems. | ||
;Library load name and path: | The world library state typically unloads when the world unloads or changes, and loads again when the world loads again. The actual OS module that is the library may or may not, from the OS standpoint, ever be unloaded process, once loaded. | ||
; Library load name and path: | |||
The actual load path for the world library set with [[CVAR lib_path]], and final library file name will be calculated from the 'module' name and the platform suffixes. See [[CVAR lib_path]] for the list of suffixes and explanation. | The actual load path for the world library set with [[CVAR lib_path]], and final library file name will be calculated from the 'module' name and the platform suffixes. See [[CVAR lib_path]] for the list of suffixes and explanation. |
Revision as of 23:30, 16 October 2023
Base name for 'world' module, without platform postfix or extensions.
set module 'game'
Arguments
- name - 'module'
- value - module name to load
Associations
- Is by default placed in the 'global' context.
Details
Name of the world native library to load.
'World' in this context means a graphically or otherwise conceptually interactive environment, and is apart from any regular 2D UI environment, or may have no direct user interfaces.
The world library typically loads when the 'world' loads and provides support for managing discrete world components how they interact and can act as a sink and/or source for messaging with other systems.
The world library state typically unloads when the world unloads or changes, and loads again when the world loads again. The actual OS module that is the library may or may not, from the OS standpoint, ever be unloaded process, once loaded.
- Library load name and path
The actual load path for the world library set with CVAR lib_path, and final library file name will be calculated from the 'module' name and the platform suffixes. See CVAR lib_path for the list of suffixes and explanation.
Examples
Default values
For the path executable path 'd:\install\engine.exe', and a 'lib_path' of './lib/' on windows running the 64-bit engine:
set module 'game' becomes: ./lib/gamex64.dll with install in: d:\install\engine effective OS load: d:\install\engine\lib\gamex86.dll