WoW:API UnitAffectingCombat: Difference between revisions

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<center>'''UnitAffectingCombat''' ''-Documentation by [[user:Flickering|Flickering]]-''</center>
{{wowapi}} __NOTOC__
 


Determine whether a unit is in combat or has aggro.
Determine whether a unit is in combat or has aggro.
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=== Returns ===
=== Returns ===
;''Returns''
:affectingCombat


:;affectingCombat : Flag - Returns 1 if the unit is in combat or has aggro, nil otherwise.
;affectingCombat : Flag - Returns true if the unit is in combat or has aggro, false otherwise.


==Details==
==Details==


:Goes true when initiating combat.
:Returns true when initiating combat.
:Goes true if aggroed, even if enemy doesn't land a blow.
:Returns true if aggroed, even if enemy doesn't land a blow.
:If a hunter, then goes true shortly after pet enters combat.
:If a hunter, then returns true shortly after pet enters combat.
:If using timed spell such as aimed shot, goes true when spell fires (not during charge up).
:If using timed spell such as aimed shot, returns true when spell fires (not during charge up).
:Goes to false on death.
:Returns to false on death.
:Returns false if the unit being checked for aggro is out of range, or in another zone.
''Note: returns false if a unit is proximity-aggroed. It wont return true until it either attacks or is attacked.''




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{{WoW API}}

Latest revision as of 04:47, 15 August 2023

WoW API < UnitAffectingCombat


Determine whether a unit is in combat or has aggro.

affectingCombat = UnitAffectingCombat("unit");

Parameters[edit]

Arguments[edit]

("unit")
unit
String - The UnitId of the unit to check (Tested with "player", "pet", "party1", hostile "target")

Returns[edit]

affectingCombat
Flag - Returns true if the unit is in combat or has aggro, false otherwise.

Details[edit]

Returns true when initiating combat.
Returns true if aggroed, even if enemy doesn't land a blow.
If a hunter, then returns true shortly after pet enters combat.
If using timed spell such as aimed shot, returns true when spell fires (not during charge up).
Returns to false on death.
Returns false if the unit being checked for aggro is out of range, or in another zone.

Note: returns false if a unit is proximity-aggroed. It wont return true until it either attacks or is attacked.