WoW:API UnitAffectingCombat: Difference between revisions

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:If using timed spell such as aimed shot, goes true when spell fires (not during charge up).
:If using timed spell such as aimed shot, goes true when spell fires (not during charge up).
:Goes to false on death.
:Goes to false on death.
-note- remains false if a unit is proximity-aggroed. It wont go true until it either attacks or is attacked.




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{{WoW API}}
{{WoW API}}

Revision as of 14:58, 5 September 2006

UnitAffectingCombat -Documentation by Flickering-

Determine whether a unit is in combat or has aggro.

affectingCombat = UnitAffectingCombat("unit");

Parameters

Arguments

("unit")
unit
String - The UnitId of the unit to check (Tested with "player", "pet", "party1", hostile "target")

Returns

Returns
affectingCombat
affectingCombat
Flag - Returns 1 if the unit is in combat or has aggro, nil otherwise.

Details

Goes true when initiating combat.
Goes true if aggroed, even if enemy doesn't land a blow.
If a hunter, then goes true shortly after pet enters combat.
If using timed spell such as aimed shot, goes true when spell fires (not during charge up).
Goes to false on death.

-note- remains false if a unit is proximity-aggroed. It wont go true until it either attacks or is attacked.



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