→Example Code
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If the player is mounted then the value of mounted will be ''true''. However if the player is not mounted then mounted will have a value of ''false''. To save space, instead of assiging the return value of IsMounted() to mounted, IsMounted() can be inserted into the code like a number. | If the player is mounted then the value of mounted will be ''true''. However if the player is not mounted then mounted will have a value of ''false''. To save space, instead of assiging the return value of IsMounted() to mounted, IsMounted() can be inserted into the code like a number. | ||
/script if IsMounted() | /script if not IsMounted() then... | ||
In this case if the player is not mounted then the code after then will be excuted. | In this case if the player is not mounted then the code after then will be excuted. | ||
== Details == | == Details == | ||
IsMounted() was added in Patch 2.0.1 | IsMounted() was added in Patch 2.0.1 |