Engine:Console commands: Difference between revisions
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Revision as of 18:11, 17 October 2023
This is a reference for Engine console commands available for use a chat window or other console, and as macro commands in a macro.
This list describes all of the slash commands, console commands and console variables from Engine itself, in one list for now. Does include not any from additional components or AddOns. These same commands are available in the base Engine scripting language.
Notes
- By default, the console can be opened by pressing the 'back tick' (`) and exited by pressing escape (Esc).
- If in a chat type box, commands can be run by starting with a forward slash (/) before the command line, to separate them from actual chat.
Key
- Global command - Used below, is short-hand for commands placed in the 'global' context.
- Global variable - Used below, is short-hand for variables placed in the 'global' context.
- Default command - Command run by default if no command or alias exists for that name in the current, or inherited, context. Examples:
var bob fred; bob
Prints 'fred'. The 'var' command is used to create a new variable, then the next statement uses the 'global' default 'varedit' command to print the value of 'bob'. 'bob' is not a command but an existing variable.bob james; bob
Prints 'james'. In the first statement, the global default command 'varedit' finds the existing 'bob' variable in the 'global' context, and assigns 'james'. In the next statement, the default command finds and prints the value of variable 'bob'.lua print(1 + 3)
Prints '3'. The 'lua' context is addressable from 'global'. The default command 'lua_edit' in the 'lua' context runs the lua statement in the Lua runtime, where the 'print' is a real Lua statement, not an Engine script one.context lua; print(1 + 3); exit
Also prints '3'. Switches to the 'lua' context. Runs the same 'lua_edit' default command, with the bare statement in the Lua runtime. Switches back to 'global' with the 'exit' command, which is not run in Lua runtime as it exists as a command in the 'lua' context.
- Context - A script or command context. Each context may have its own commands and variables and rules. Examples:
client start
Starts the client service. The 'client' context is addressable from 'global', and the client 'start' command is run.context client; start; context global
Also starts the client service. Switches to 'client'. Then runs the 'start' command from "inside" the 'client' context, then switches back to 'global'.
- Command - An engine module command, also referred to as a 'CCmd'.
- Variable - An engine variable, similar to 'CVars' or config vars.
- Alias - An alias or macro which is a string of script.
- Binding - key bindings to the keyboard or mouse buttons, or from other real or virtual devices.
- Associations - Module or context associations and features.
- Service - An engine messaging service. Which may be internal, local, or network for send or receive. Some types of services offer commands that only exist while the service is running.
- Script - May refer to the base Engine script language, which can contain elements here. Or to strings of commands for an alias, or integrated higher-level scripting like blended in-line engine script with lua, JS, or C#.
- Module - An independent static module built into the engine. Modules may create one or more command or script contexts, services or other things. If the module is not available, its commands, variables and contexts won't exist.
- Log - A text buffer that may or may not have an actual file log attached. The default console is composed of a 'log' and a basic text mode edit box.
Reference
In Engine, commands are divided into sets defined by modules. Some commands are always available by default. Others are only available by setting console context to that module first. In some modules, there can be a default command that gets run if no actual command is specified.
Data module
- In context by default
- Default command is 'varedit' if in context
Global commands:
- varedit - (none), / - Sets an existing variable. If does not exist then fails.
- var - var, /var - Creates a new variable only. If already exists, then does not change value.
- set - set, /set - Creates or sets a variable. Works whether already exists or not.
- alias - alias, /alias - New named script. Will change existing alias if already created.
- bind - bind, /bind - Key to script. Map a key to a script block.
- echo - echo, /echo - Write text to log only. Print text to current console but not the file.
- print - print, /print - Write text to log and file. Print text to current console and to file.
- context - context, /context - Change context. Change current console context to another known context.
- run - run, /run - Load and run script file. Run a named script file. Name must include extension.
Global vars:
- lib_path - './lib/' - Path for native 'world' libraries.
- base_path - './data/' - Path for content and assets.
- module - 'game' - Base name for 'world' module, without platform postfix.
- GameDll - (none) - Full path for 'world' module, './lib/gamex86.dll'.
- s_use_ai - '1.0' - If world 'AI' processing is enabled.
- map - 'maps/base1.bsp' - Full path for default content module.
- startup - (none) - Full path of initial startup script.
Assignments:
- Explicit context name is 'global'
- Default reachable contexts: 'client'
- Optional reachable contexts: 'lua'
- Default log assignment is 'log'
- Initial console assignment is 'console'
Lua context
Free standing Lua context in the Data module as a script interface to the main Lua runtime.
- Default command is 'lua_edit' if in context
Global commands:
- none
Global vars:
- none
Bindings:
- none
Assignments:
- Explicit context name is 'lua' reachable through 'global'
- Inherits 'global' context
Lua context contexts:
- lua - self-reference to this 'lua' context
Lua context commands:
- lua_edit - (none), / - Runs a Lua command in the main Lua runtime as though were in a Lua console
- run - lua run - Runs a Lua command in the Lua runtime.
- block - lua run - Runs a Lua command block in the Lua runtime
- exit - lua exit - Immediately switches current context to 'global'
Lua context aliases:
- none
Lua functions placed in a Lua runtime by the lua context:
- script - Runs an engine script from the Lua runtime.
- require - Loads and runs lua text file asset from engine data.
Msg module
Global commands:
- none
Global vars:
- none
Bindings:
- none
Assignments:
- none
Render module
Global commands:
- none
Global vars:
- r_width - '900' - Initial main window height.
- r_height - '600' - Initial main window width.
- r_bpp - '32' - Initial render device color bit depth.
- r_fullscreen - (none) - If device full-screen, without window.
- r_gamma - '1.0' - Device color gamma correction.
- r_vsync - '1.0' - If should render each frame one frame synced with device rate.
Assignments:
- none
Input module
Global commands:
- quit - quit, /quit - Exits engine immediately with graceful shutdown.
Global vars:
- m_sensitivity - '1.0' - General mouse sensitivity.
- m_raw - '1' (0,1,2) - 0 off if can, 1 on if can, 2 force on. Windows always on. Off if platform not complete or in a VM.
Bindings:
- KB_ESC - 27 - 'quit'
Assignments:
- none
Console module
Global commands:
- console - console, /console - Opens command console
Global vars:
- none
Bindings:
- KB_GRAVE - 192 - 'console'
Assignments:
- Service name 'console'
World module
Global commands:
- none
Global vars:
- none
Bindings:
- none
Assignments:
- none
Server module
Global commands:
- none
Global vars:
- none
Bindings:
- none
Assignments:
- Service name 'server'
Client module
Global commands:
- none
Global vars:
- fov - '90' - World field of view for display
Bindings:
- none
Assignments:
- Explicit context name is 'client' reachable through 'global'
- Inherits 'global' context
- Service name 'client'
Client context commands:
Client context aliases:
- lol - client lol - 'print "client lol"' - Demo alias. Prints "client lol".