WoW:API UnitClassification: Difference between revisions
Jump to navigation
Jump to search
(boilerplate) |
m (Move page script moved page API UnitClassification to API UnitClassification without leaving a redirect) |
||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
== Returns == | == Returns == | ||
;classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal" or " | ;classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial" or "minus" | ||
== Example == | == Example == |
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitClassification
Returns the classification of the specified unit (e.g., "elite" or "worldboss").
classification = UnitClassification(unit);
Arguments[edit]
- unit
- unitId - the unit to query, e.g. "target"
Returns[edit]
- classification
- String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial" or "minus"
Example[edit]
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide(); TargetHighLevelTexture:Show(); end
Result
- If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.