WoW:API Frame SetBackdrop: Difference between revisions
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m (Move page script moved page API Frame SetBackdrop to API Frame SetBackdrop without leaving a redirect) |
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{{widgetmethod}} | |||
SetBackdrop({bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 }}) | |||
Frame:SetBackdrop( { | |||
bgFile = "bgFile", | |||
edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, | |||
insets = { left = 0, right = 0, top = 0, bottom = 0 } | |||
}); | |||
Using 'nil' as the only parameter will remove the backdrop on the indicated frame. | Using 'nil' as the only parameter will remove the backdrop on the indicated frame. | ||
== Arguments == | |||
:;bgFile:String - Which texture file to use as frame background (.blp or .tga format) | |||
:;[[edgeFiles|edgeFile]]:String- Which texture file to use as frame edge blp or .tga format) | |||
:;tile:Boolean - whether background texture is tiled or streched | |||
:;tileSize:Number - Control how large each copy of the bgFile becomes on-screen | |||
:;edgeSize:Number - Control how large each copy of the edgeFile becomes on-screen (i.e. border thickness and corner size) | |||
:;insets:4 x Number - Controls how far into the frame the background will be drawn (use higher values the thicker the edges are) | |||
== Example == | == Example == | ||
MinimapCluster:SetBackdrop({bgFile = "Interface | MinimapCluster:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", | ||
edgeFile = "Interface/Tooltips/UI-Tooltip-Border", | |||
tile = true, tileSize = 16, edgeSize = 16, | |||
insets = { left = 4, right = 4, top = 4, bottom = 4 }}); | |||
[[ | MinimapCluster:SetBackdropColor(0,0,0,1); | ||
== See Also == | |||
* [[edgeFiles]] | |||
* [[API SetBackdropColor|SetBackdropColor]] | |||
* [[API SetBackdropBorderColor|SetBackdropBorderColor]] |
Latest revision as of 04:45, 15 August 2023
← Widget API ← Frame < SetBackdrop
Frame:SetBackdrop( { bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 } });
Using 'nil' as the only parameter will remove the backdrop on the indicated frame.
Arguments[edit]
- bgFile
- String - Which texture file to use as frame background (.blp or .tga format)
- edgeFile
- String- Which texture file to use as frame edge blp or .tga format)
- tile
- Boolean - whether background texture is tiled or streched
- tileSize
- Number - Control how large each copy of the bgFile becomes on-screen
- edgeSize
- Number - Control how large each copy of the edgeFile becomes on-screen (i.e. border thickness and corner size)
- insets
- 4 x Number - Controls how far into the frame the background will be drawn (use higher values the thicker the edges are)
Example[edit]
MinimapCluster:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }}); MinimapCluster:SetBackdropColor(0,0,0,1);