WoW:API EasyMenu: Difference between revisions

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{{framexmlfunc|FrameXML/EasyMenu.lua}}
{{framexmlfunc|FrameXML/EasyMenu.lua}} __NOTOC__
Easily create context menus on the fly with clickable items.
Populate a context menu with options described in a provided table.
 
  EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)
  EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)


==Arguments==
==Arguments==
;menuList : Table - an array of tables describing the entries in the menu to be created. The descriptions may use any key-value tables used in a [[UI_Object_UIDropDownMenu#The_info_table|UIDropDownMenu info table]]; as a bare minimum, each option should specify the "text" key.
;menuFrame : Frame - a Frame object that will be used to store some information about the menu.
;anchor : String/Region - Specify what to anchor the menu relative to: either "cursor", a region name, or a region (frame) reference.
;x : Number - x offset from the anchor.
;y : Number - y offset from the anchor.
;displayMode : String - "MENU" enables a tooltip-styled context menu, any other value the dropdown style.
;autoHideDelay : Number - Automatically hide the menu after this many seconds.


:(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)
== Details ==
:;menuList : Table (see [[#Details|Details]])
* The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in '''menuList''' was set to 1.
:;menuFrame : the UI frame to populate.
* Fine-grained control over the positioning of the menu is possible by setting the menuFrame.point and menuFrame.relativePoint values to specific anchor points to use when anchoring the frame to a non-cursor region.
:;anchor : Just like in the [[UIOBJECT_GameTooltip|GameTooltip]] this is the anchor point
:;x : X position.
:;y : Y position.
:;displayMode : The display mode. Usually "MENU".
:;autoHideDelay : Automatically hide the menu after this many seconds.


==Details==
==Example==
 
The following example creates a context menu based on a table description:
:;menuList : This needs to be a table in the following format.
  local menu = {
  {
     { text = "Select an Option", isTitle = true},
     {
    { text = "Option 1", func = function() print("You've chosen option 1"); end },
        text = "Menu Item 1", -- string. This is the text to put on this menu item.
     { text = "Option 2", func = function() print("You've chosen option 2"); end },
        func = function() DoStuff() end, -- function. This is the function that will fire when you click on this menu item.
     { text = "More Options", hasArrow = true,
     },
         menuList = {
     {
            { text = "Option 3", func = function() print("You've chosen option 3"); end }
         text = "Menu Item 2",
        }  
        func = function() DoOtherStuff() end,
     }
    },
     -- ...
  }
  }
local menuFrame = CreateFrame("Frame", "ExampleMenuFrame", UIParent, "UIDropDownMenuTemplate")
-- Make the menu appear at the cursor:
EasyMenu(menu, menuFrame, "cursor", 0 , 0, "MENU");
-- Or make the menu appear at the frame:
menuFrame:SetPoint("Center", UIParent, "Center")
EasyMenu(menu, menuFrame, menuFrame, 0 , 0, "MENU");


:See "List of button attributes" in the [[FrameXML]] file [http://wdn.wowinterface.com/code/live/FrameXML/UIDropDownMenu.lua ''UIDropDownMenu.lua''] for the full list of available table elements.
==Notes==
 
* You <i>must</i> give the frame a name (argument 2 to {{api|CreateFrame}}()) for menus to work.
== Notes ==
* The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in '''menuList''' was set to 1.


== See Also ==  
== See Also ==  
*[[UI Object UIDropDownMenu]]
* [[UI Object UIDropDownMenu]]
*[[HOWTO: Use UIDropDownMenu]]
* [[Using UIDropDownMenu]]

Latest revision as of 04:45, 15 August 2023

WoW API < EasyMenu

"I" iconThis function is implemented in Lua here FrameXML/EasyMenu.lua.

Populate a context menu with options described in a provided table.

EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay)

Arguments[edit]

menuList
Table - an array of tables describing the entries in the menu to be created. The descriptions may use any key-value tables used in a UIDropDownMenu info table; as a bare minimum, each option should specify the "text" key.
menuFrame
Frame - a Frame object that will be used to store some information about the menu.
anchor
String/Region - Specify what to anchor the menu relative to: either "cursor", a region name, or a region (frame) reference.
x
Number - x offset from the anchor.
y
Number - y offset from the anchor.
displayMode
String - "MENU" enables a tooltip-styled context menu, any other value the dropdown style.
autoHideDelay
Number - Automatically hide the menu after this many seconds.

Details[edit]

  • The menu becomes visible as soon as you call the function and goes away after you click a menu item unless keepShownOnClick in menuList was set to 1.
  • Fine-grained control over the positioning of the menu is possible by setting the menuFrame.point and menuFrame.relativePoint values to specific anchor points to use when anchoring the frame to a non-cursor region.

Example[edit]

The following example creates a context menu based on a table description:

local menu = {
    { text = "Select an Option", isTitle = true},
    { text = "Option 1", func = function() print("You've chosen option 1"); end },
    { text = "Option 2", func = function() print("You've chosen option 2"); end },
    { text = "More Options", hasArrow = true,
        menuList = {
            { text = "Option 3", func = function() print("You've chosen option 3"); end }
        } 
    }
}
local menuFrame = CreateFrame("Frame", "ExampleMenuFrame", UIParent, "UIDropDownMenuTemplate")

-- Make the menu appear at the cursor: 
EasyMenu(menu, menuFrame, "cursor", 0 , 0, "MENU");
-- Or make the menu appear at the frame:
menuFrame:SetPoint("Center", UIParent, "Center")
EasyMenu(menu, menuFrame, menuFrame, 0 , 0, "MENU");

Notes[edit]

  • You must give the frame a name (argument 2 to CreateFrame()) for menus to work.

See Also[edit]