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<noinclude>__NOTOC__{{eventlistheader}}</noinclude> |} ===== ===== {| {{evt|RAID_INSTANCE_WELCOME|Party}} Fired when the player enters an instance that saves raid members after a boss is killed. ; arg1 : instance name ; arg2 : seconds until reset {{evt|RAID_ROSTER_UPDATE|Party}} REMOVED (5.0.4) - see: GROUP_ROSTER_UPDATE Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!) {{evt|RAID_TARGET_UPDATE|Party,Unit Info}} New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated. '''Note:''' Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.) '''Question/Correction:''' I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible. '''Question/Correction:''' You are correct. The only arg is 1, which is the event name itself. --[[User:Robison|Robinson]] 02:34, 15 January 2007 (CDT) {{evt|RAISED_AS_GHOUL|Player}} ? |} ===== ===== {| {{evt|READY_CHECK|Party}} New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader. ;arg1 : name of character requesting ready check (ie., "Ansu") ;arg2 : variable number (usually 30). Denotes time before automatic check completion. {{evt|READY_CHECK_CONFIRM|Party}} Fired when a player confirms ready status. ;arg1 : UnitID (raid1, party1). Fires twice if the confirming player is in your raid sub-group. ;arg2 : status (1=ready, 0=not ready) {{evt|READY_CHECK_FINISHED|Party}} Fired when the ready check completes. {{evt|RECEIVED_ACHIEVEMENT_LIST|Player,Achievements}} Fired when the achievement data of the player is available. {{evt|REPLACE_ENCHANT|Item}} Fired when the player must confirm an enchantment replacement. ; arg1 : new enchantment ; arg2 : current enchantment {{evt|RESURRECT_REQUEST|Death}} Fired when another player resurrects you ; arg1 : player name {{evt|RUNE_POWER_UPDATE|Player}} New in 3.x. Fired when a rune's state switches from usable to un-usable or visa-versa. ; arg1 : the rune that it's referencing to ; arg2 : is the rune usable (if usable, it's not cooling, if not usable it's cooling) {{evt|RUNE_TYPE_UPDATE|Player}} New in 3.x. Fired when a rune's type is changed / updated. ; arg1 : the rune that it's referencing to
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