Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:Event API
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{eventlinks}}{{eventapi}} Events are a basic and important message passing system for WoW and its UI. The [[Event API]] and the WoW UI are built around these messages being recieved by [[XML/Frame|Frames]] from WoW, through the use of event handlers, and by expressly registering for messages for a frame. An OnLoad event fires for a Frame during load, allowing it register for these event messages. The [[Events A-Z (full list)|List of all Events]] details this event API by providing a reference for each of these messages. == Reference == * [[Events A-Z (full list)|List of all events]] * [[Events/Communication|Communication events]] * [[Events from disassembly]] - includes Glue Events * [[AddOn loading process]] - includes events that fire during the loading process == Guides == * [[Handling events]] - a tutorial on how to set up event handling in your addon. * [[Parsing event messages]] - extracting information from events with textual parameters. == Summary == From a UI perspective, [[Events]] in WoW are messages sent by the WoW client to the UI Frames (via frame script handlers), mostly in reaction to things occurring in the game world. The World of Warcraft interface is entirely event driven: all interface code is invoked in response to an event (or OnUpdate "events"). All script execution must be completed before a frame is rendered; therefore, event processing code that takes too long or contains an infinite loop will freeze the client. You can register your Frame-derived widget to receive an event using the '''frame:[[API_Frame_RegisterEvent|RegisterEvent]]("eventName")''' function. When the events occur, they will be delivered to the OnEvent script handler, which can be set using '''frame:[[API_Frame_SetScript|SetScript]]("OnEvent", handlerFunc)'''. To unregister an event, use '''frame:[[API_Frame_UnregisterEvent|UnregisterEvent]]("eventName")'''. [[Category:Event API| ]] [[Category:API events| Events]]
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Apinav
(
edit
)
Template:Editlink
(
edit
)
Template:Eventapi
(
edit
)
Template:Eventlinks
(
edit
)
Template:Navbar
(
edit
)
Template:Navbox
(
edit
)
Template:Tcl
(
edit
)
Template:Tocright
(
edit
)
Template:·
(
edit
)