Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:API GetUnitName
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{framexmlfunc|FrameXML/UnitFrame.lua}} <!-- Describe the purpose of the function, exhausting detail can be saved for a later section --> Returns the name and realm of the specified unit. <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> name = GetUnitName(unit, showServerName) == Parameters == === Arguments === <!-- List each argument, together with its type --> :("unit", showServerName) :;unit : String - The [[API TYPE UnitId|UnitId]] to query (e.g. "player", "party2", "pet", "target" etc.) :;showServerName : Boolean - If true, append " - [server name]" to ''name'' if it's available or FOREIGN_SERVER_LABEL (" (*)" on enUS locale) if nil or false. === Returns === :;name : A formatted string based on the return values of [[API_UnitName|UnitName]](unit). ==Example== print(GetUnitName("target")) ===Result=== Print "Bob" if Bob is your target and is on your server or "Bob - Server Name" if Bob is your target and is from a different server. '''NOTE:''' GetUnitName returns different results based upon the string passed to it. It is very important to be aware of this, especially if you are using UnitName as a variable. Example: Let's get the UnitName of a hunter that you have targeted in a battleground from Darkspear server, and the same hunter from an event caught in the combat log. --Target Bob UN = GetUnitName("target", true); print (UN); -- ''Result is "BobTheHunter - Darkspear"'' -- In event handler for COMBAT_LOG_EVENT_UNFILTERED local pattern = "_DAMAGE"; local comEvent = select(2, ...); local start = string.find(comEvent, pattern); --continue working with 'damage' if start then local damage, overkill = select(15, ...); sourceGUID, killer, killerFlag, _, destGUID, victim, vicFlag = select(4, ...); -- for example, we just killed this hunter Bob UN = GetUnitName(victim, true); print(UN); -- ''Result is "BobTheHunter-Darkspear"'' end Note the differences in strings, namely the white space. I would strongly suggest running all results from GetUnitName() through a function of some sort to ensure the results are what is expected. However, make sure this is only player names, or you will end up with 'Stormwind-Guard' for example (which is invalid, of course). Example - get unit name in the format of 'Name-Server' for your target. --check the unitGUID to get the type of unit local guid = UnitGUID(UN); local B = tonumber(guid:sub(5,5), 16); local maskedB = B % 8; -- x % 8 has the same effect as x & 0x7 on numbers <= 0xf -- strip spaces out of a player 'name - server' string if (maskedB == 0) then UN = SpaceStripper(GetUnitName("target", true); -- otherwise, just use the name as returned else UN = GetUnitName("target", false); end --strip the spaces here, and return the new string function SpaceStripper(str) if str ~= nil then res=split(str, ' - '); local count = 0; for _ in pairs(res) do count = count + 1 end if (count == 1) then res2 = res[1]; else res2 = res[1]..'-'..res[3]; if (count > 3) then for i = 4, count, 1 do res2 = res2..res[i]; end end end end return res2; end -- split function -- http://lua-users.org/wiki/SplitJoin function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end Now using the above code, you will have a consistently formatted result from GetUnitName(). ==Details== See [[API_UnitName#Details|UnitName]] for more details.
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Apinav
(
edit
)
Template:Editlink
(
edit
)
Template:Framexml
(
edit
)
Template:Framexmlfunc
(
edit
)
Template:Icon-information
(
edit
)
Template:Wowapi
(
edit
)
Template:Wowtoolsfilelink
(
edit
)