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WoW:Console variables
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===Camera=== {{i-note|This list is NOT complete due to the increasing number of cvars for this category. See [[Console_variables/Complete_list#Character Specific Variables|Complete list]] for the full list of camera settings.}} :{{id|CVar|cameraBobbing}} :{{id|CVar|cameraBobbingFrequency}} :{{id|CVar|cameraBobbingLRAmplitude}} :{{id|CVar|cameraBobbingSmoothSpeed}} :{{id|CVar|cameraBobbingUDAmplitude}} :{{id|CVar|cameraCustomViewSmoothing}} :{{id|CVar|cameraDistance}} - Fixed value? :{{id|CVar|cameraDistanceD}} - Camera distance (zoom). May or may not show forced camera movements from camera-world collisions (untested). :{{id|CVar|cameraDistanceMax}} :{{id|CVar|cameraDistanceMaxFactor}} - Sets factor by which [[CVar cameraDistanceMax|cameraDistanceMax]] is multiplied :{{id|CVar|cameraDistanceMoveSpeed}} - Default is 8.33. :{{id|CVar|cameraDistanceSmoothSpeed}} - Default is 8.33. Values range from 0.002778-50. Changes speed at which you scroll-wheel zoom in/out. :{{id|CVar|cameraDive}} - Default is 1. :{{id|CVar|cameraFlyingMountHeightSmoothSpeed}} :{{id|CVar|cameraFoVSmoothSpeed}} :{{id|CVar|cameraGroundSmoothSpeed}} :{{id|CVar|cameraHeightIgnoreStandState}} :{{id|CVar|cameraHeightSmoothSpeed}} :{{id|CVar|cameraPitch}} - Fixed value? :{{id|CVar|cameraPitchD}} - Camera pitch. Doesn't seem to take forced camera movements because of camera-world collisions into consideration. :{{id|CVar|cameraPitchMoveSpeed}} :{{id|CVar|cameraPitchSmoothSpeed}} :{{id|CVar|cameraPitchSmoothMin}} :{{id|CVar|cameraPitchSmoothMax}} :{{id|CVar|cameraPivot}} - Default is 1. Controls if your camera will stop when it hits the ground so you can look up without being blocked by your character model. :{{id|CVar|cameraPivotDXMax}} :{{id|CVar|cameraPivotDYMin}} :{{id|CVar|camerasmooth}} :{{id|CVar|cameraSmoothPitch}} :{{id|CVar|cameraSmoothStyle}} - Default is 0. Possible values 0-2. :{{id|CVar|cameraSmoothTrackingStyle}} :{{id|CVar|cameraSmoothYaw}} :{{id|CVar|cameraSmoothTimeMin}} :{{id|CVar|cameraSmoothTimeMax}} :{{id|CVar|cameraSubmergeFinalPitch}} :{{id|CVar|cameraSubmergePitch}} :{{id|CVar|cameraSurfacePitch}} :{{id|CVar|cameraSurfaceFinalPitch}} :{{id|CVar|cameraTargetSmoothSpeed}} :{{id|CVar|cameraTerrainTilt}} :{{id|CVar|cameraTerrainTiltTimeMin}} :{{id|CVar|cameraTerrainTiltTimeMax}} :{{id|CVar|cameraView}} :{{id|CVar|cameraViewBlendStyle}} - Default is 1. Possible values 1-2. Camera moves from saved positions smoothly or instantly. :{{id|CVar|cameraWaterCollision}} :{{id|CVar|cameraYaw}} - Fixed value? :{{id|CVar|cameraYawD}} - Camera yaw. May or may not show forced camera movements from camera-world collisions (untested). :{{id|CVar|cameraYawMoveSpeed}} - Default is 230. Possible values 1-360. Changes the speed at which the camera can spin. :{{id|CVar|cameraYawSmoothMax}} :{{id|CVar|cameraYawSmoothMin}} :{{id|CVar|cameraYawSmoothSpeed}}
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