Open main menu
Home
Random
Log in
Settings
About AddOn Studio
Disclaimers
AddOn Studio
Search
Editing
WoW:API GetChannelDisplayInfo
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Parameters == === Arguments === :;id: item id (ChannelFrame can display a combined maximum of 20 channels and headers; see MAX_CHANNEL_BUTTONS and use [[API GetNumDisplayChannels]]) ---- === Returns=== :;name: (''for channels'') channel name<br>(''for headers'') name of the header :;header: true if this item is a header (e.g. for category "CHANNEL_CATEGORY_WORLD") :;collapsed: (''for headers'') true if subchannels are hidden (header is collapsed) :;channelNumber: (''for channels'') channel number :;count: (''for channels'') number of players in this channel<br>(''for headers'') number of subchannels beneath this header :;active: (''for channels'') true if channel is active (if you leave a city where you were in Trade Channel the channel will remain as inactive) :;category: (''for channels'') "CHANNEL_CATEGORY_WORLD", "CHANNEL_CATEGORY_GROUP" or "CHANNEL_CATEGORY_CUSTOM" :;voiceEnabled: true if voice is enabled for this channel :;voiceActive : true if voice is currently active (someone is speaking) ---- ;''Note'' I didn't test this function in detail. But it looks very powerful and could help keeping an eye on joined channels.<br> Just look into ChannelFrame.lua for more information. __NOTOC__ ----
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)