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WoW:API GetChannelDisplayInfo
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== Parameters == === Arguments === :;id: item id (ChannelFrame can display a combined maximum of 20 channels and headers; see MAX_CHANNEL_BUTTONS and use [[API GetNumDisplayChannels]]) ---- === Returns=== :;name: (''for channels'') channel name<br>(''for headers'') name of the header :;header: true if this item is a header (e.g. for category "CHANNEL_CATEGORY_WORLD") :;collapsed: (''for headers'') true if subchannels are hidden (header is collapsed) :;channelNumber: (''for channels'') channel number :;count: (''for channels'') number of players in this channel<br>(''for headers'') number of subchannels beneath this header :;active: (''for channels'') true if channel is active (if you leave a city where you were in Trade Channel the channel will remain as inactive) :;category: (''for channels'') "CHANNEL_CATEGORY_WORLD", "CHANNEL_CATEGORY_GROUP" or "CHANNEL_CATEGORY_CUSTOM" :;voiceEnabled: true if voice is enabled for this channel :;voiceActive : true if voice is currently active (someone is speaking) ---- ;''Note'' I didn't test this function in detail. But it looks very powerful and could help keeping an eye on joined channels.<br> Just look into ChannelFrame.lua for more information. __NOTOC__ ----
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