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<noinclude>__NOTOC__{{eventlistheader}}</noinclude> |} ===== ===== {| {{evt|LANGUAGE_LIST_CHANGED|Communication}} {{evt|LEVEL_GRANT_PROPOSED|Player}} ? {{evt|LEARNED_SPELL_IN_TAB|Spell}} Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability. ;arg1: Number of the tab which the spell/ability is added to {{evt|LFG_COMPLETION_REWARD|Instance}} Fired when a random dungeon (picked by the Dungeon Finder) is completed. This event causes a window similar to the achievement alert to appear, with the details of your Dungeon Finder rewards. {{evt|LFG_UPDATE|Instance}} When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See [[API GetLFGTypes]] {{evt|LFG_BOOT_PROPOSAL_UPDATE|Instance}} ? {{evt|LFG_LOCK_INFO_RECEIVED|Instance}} ? {{evt|LFG_OFFER_CONTINUE|Instance}} ? {{evt|LFG_OPEN_FROM_GOSSIP|Instance}} Fired when a gossip option is used to initiate a Looking-for-Dungeon interaction. ; arg1 : Number - index of the dungeon the NPC wants us to queue for (index to {{api|GetLFGDungeonInfo}}(id)). {{evt|LFG_PROPOSAL_FAILED|Instance}} Fired when someone decline or don't make a choice within time in the dungeon queue invite {{evt|LFG_PROPOSAL_SHOW|Instance}} Fired when a dungeon group was found and the dialog to accept or decline it appears {{evt|LFG_PROPOSAL_SUCCEEDED|Instance}} Fired when everyone in the dungeon queue accepted the invite {{evt|LFG_PROPOSAL_UPDATE|Instance}} Fired when someone either accept or decline the dungeon queue invite {{evt|LFG_QUEUE_STATUS_UPDATE|Instance}} ? {{evt|LFG_ROLE_CHECK_HIDE|Instance}} ? {{evt|LFG_ROLE_CHECK_ROLE_CHOSEN|Instance}} ? {{evt|LFG_ROLE_CHECK_SHOW|Instance}} ? {{evt|LFG_ROLE_CHECK_UPDATE|Instance}} ? {{evt|LFG_ROLE_UPDATE|Instance}} ? {{evt|LFG_UPDATE_RANDOM_INFO|Instance}} ? {{evt|LOCALPLAYER_PET_RENAMED|Pet}} {{evt|LOGOUT_CANCEL|System}} |} ===== ===== {| {{evt|LOOT_BIND_CONFIRM|Loot}} Fired when the player attempts to take 'bind-on-pickup' loot {{evt|LOOT_CLOSED|Loot}} Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot. {{evt|LOOT_OPENED|Loot}} Fired when a corpse is looted ;arg1: 1 if autolooting, otherwise 0 (not nil!) {{evt|LOOT_SLOT_CLEARED|Loot}} Fired when loot is removed from a corpse. ;arg1: Slot number {{evt|LOOT_SLOT_CHANGED|Loot}} ?
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