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WoW:API UnitAffectingCombat
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{{wowapi}} __NOTOC__ Determine whether a unit is in combat or has aggro. affectingCombat = UnitAffectingCombat("unit"); == Parameters == === Arguments === :("unit") :;unit : String - The [[API TYPE UnitId|UnitId]] of the unit to check (Tested with "player", "pet", "party1", hostile "target") === Returns === ;affectingCombat : Flag - Returns true if the unit is in combat or has aggro, false otherwise. ==Details== :Returns true when initiating combat. :Returns true if aggroed, even if enemy doesn't land a blow. :If a hunter, then returns true shortly after pet enters combat. :If using timed spell such as aimed shot, returns true when spell fires (not during charge up). :Returns to false on death. :Returns false if the unit being checked for aggro is out of range, or in another zone. ''Note: returns false if a unit is proximity-aggroed. It wont return true until it either attacks or is attacked.'' ----
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